These ideas became core to the project, and the game was developed alongside anti-cheat measures. Tactical shooters are challenging and competitive, with a history over competitive integrity. The project was conceived in early 2013 within a small R&D team of designers at Riot Games, who were looking to innovate genres with closed legacy loops into live service games. A global spread of datacenters aimed at At least 30 frames per second on most computers with minimal specifications and 60 to 144 FPS on modern gaming rigs.Ultimate Ability can be utilized once 6, 7, or 8 ultimate points (depending on the agent) are obtained by kills, spike plants, ultimate orbs, etc. Signature Ability are generally free and/or restock every round or every 2 kills. They also have one Signature Ability (although some may have two) & one Ultimate Ability each. Most agents have two Basic Abilities (although some may have one or three), charges of which is usually purchased between rounds but persist until used. Unlike Weapons, abilities persist after death and between rounds of the same half. They are divided into the following categories: Weapons can be bought during the Buy Phase using creds, bought for teammates or can be picked up when dropped by dead players. Players are able to utilize a range of different weapons, each with their own attributes to cater to specific playstyles, with corresponding strengths and weaknesses. Riot Games had stated they planned on launching VALORANT with 12 agents and aim to release a new one every act, so long as that act doesn't contain other major content releases such as new maps. Each have their own Signature Ability and an Ultimate Ability used to create and allow tactical opportunities. Players are also allowed to buy weapons, shields, and abilities during this phase.Īgents are composed of individuals with hypernatural abilities known as Radiants and radianite technology users. Therefore, Attackers cannot enter sites and are only limited to areas near their spawn zone, while the Defenders can move freely between sites, but not further than that. During Buy Phase, most areas of the map are inaccessible and the two teams cannot meet each other. The Buy Phase occurs before each round and lasts for 30 seconds. Only one of each Agent can be selected on each team and players cannot see which Agent has been picked on the opposing team until the first Buy Phase. The lobby lasts for 80 seconds or until everyone has locked in their Agent. The game starts in a lobby, where players have to lock in their Agent. First team who reaches 13 rounds, wins the game. In order to win a round, a team must eliminate the opposing team or complete their team-specific spike objective. Ten players are divided into two teams, Attackers and Defenders, with the goal of winning the most rounds. It takes place on a near-future Earth and features a cast of characters known as agents, each of which have their own unique set of abilities to create tactical opportunities. VALORANT is a competitive tactical shooter from the first-person perspective. Due to the backstories of these characters, the VALORANT team features interesting dynamics as the individuals not only sometimes know each other, but they also come from a wide spectrum of backgrounds ranging from crime to the military. These Agents consist of Radiants and other individuals equipped with Radiant technology. In response to First Light, a shadow organization founds the VALORANT Protocol, which pulls together agents from all over the world. These gifted individuals are called Radiants. However, select people across the globe start to gain abilities stemming from this massive event. This event spans the entire globe, leading to big transformations to life, technology, and how governments operate. VALORANT takes place on a version of Earth in the near future following an event known as First Light.
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